Triton Ancestry


You may choose three major inheritances, or two major inheritances and two minor inheritances, or one major inheritance and four minor inheritances.  

Major Inheritances


You can breathe air and water.

Bloodline Magic

Your blood carries an affinity to the magic that permeates Zihæt. This allows you to manipulate the raw energy without a conduit. This feature is required for spellcasting classes that depend on Bloodline magic.

Control Air and Water

A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.  

Minor Inheritances

Emissary of the Sea

Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.

Guardian of the Depths

Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

Kinetic Mastery

You have proficiency in your choice of either the Acrobatics or the Athletics skill.


You are proficient in the Animal Handling skill.
You are proficient with jeweler's tools.
Species Triton   Physical Characteristics
Age: Mature: 18, Max: 100
Size: Medium
Speed: 35'
Languages: Zaúdhán, and Primordial or Aquan
  Special Abilities
Amphibious. You can breathe air and water.   Ancestral Inheritances
Choose 3 major, or 2 major and 2 minor abilities, or 1 major and 4 minor inheritances.


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